AT&T ‘ It Can Wait’ Virtual Reality APP | Jasper High School & Technology

“No post is worth a life” is among the many pledge phrases that are being presented to youth by the AT&T ‘it Can Wait’ campaign.

Currently there are over 8-million people and counting who have pledged on the current itcanwait.com website that can be shared to social media.

Untitled presentationAnother electronically savvy tool is the ‘It Can Wait’ Virtual Reality App. On Monday morning this app was introduced to a crowded gym of Jasper High School Students by Pepper Mulherin, the Director of External Affairs at AT&T.

Mulherin elaborates on the purpose to promote the “It Can Wait” campaign.

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During her presentation she also showed the Jasper student body the “Close to Home” video that portrays six characters on their route to their daily routine as it becomes alternated with devastating consequences due to a simple glance of their phone while driving. According to the National Safety Council young drivers report the highest level of phone related car accidents.

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Mulherin engaged the Jasper students as she asked for them to take a pledge by signing the ‘It Can Wait’ poster. Jasper High School Students provide their testimony on signing and taking the pledge.

Jasper students also engaged in trying the virtual reality app as the simulation shows the real consequences of looking at your phone while driving. The real-life experience is possible with the 360 camera visual technique as you see it through a cardboard designed with lenses which allows the user to immerse to the environment they are viewing. Using these lenses makes your eyes view the images as a single image which creates the illusion of depth through stereoscopy.

Being exposed to innovative technology apps is not a new thing in Jasper High School as we spoke with Erin Spellmeyer, a Jasper teacher of Bio-Medical Sciences & Biology and Technology Leader who explains their current technology tools.Untitled presentation (5)

Spellmeyer also indicates that some reasons for technology implementation in the high school is based on advise from corporations such as Kimball, MasterBrand, OFS, and other leading business in the area who encourage educators to help students navigate with technology use to prepare them for their future careers.

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